My role as a Learning Designer is to assist academic authors in the design of learning and teaching, through facilitating a structured design process, inputting on and challenging teaching approaches based on my own understanding of pedagogy and evidence, and generally being a pedagogic pal / guide on the side. I've been doing this across a range of modules over the last few years, and have had pretty good feedback overall. I've taken two approaches with this during that time, one the 'official' path that's part of our established processes - and the other the approach that's gradually evolved within my own practice in response to feedback, my own experiences, completing the Educause LX Learning Architect pathway, and my growing understanding of pedagogy.
The Learning Design team used to use a 'core offer' of standard sessions as its basis. My Learning Design journey used to start with a Learning Design Workshop. This was traditionally a 1-2 day long in-person workshop that acted as the official kick-off for a module, feeding in to the specification, and addressing the key design points along the way in a series of activities:
Requirements gathering with module team chair
Learning outcomes design
Student profiles (asking teams to generate a series of straw person student profiles, to generate design considerations and sense check later outlines and drafts)
Design challenges (consensus activity to identify and group potential pedagogic challenges)
Activity types composition (based on our taxonomy, the aspirational makeup for activites across the module as a whole)
Student journey mapping (an initial mapping of the main components of the module)
Pre-pandemic it was a lot of folk in a room, putting heads together, discussing things, and moving a lot of post-it notes around. As the design process progressed I'd then follow this up with:
An activity design session, looking to sense check initial drafts against OU design principles.
Tools selection session (helping teams decide which tools and tech best fit their design intentions)
Workload mapping (a student experience review of module directed workload, activity mapping and alignment across a module - often alongside a top-level draft review).
Evaluation (A range of activities, including student surveys, data evaluation and student panel consultation).
I've run these activities with a lot of teams over the last few years, and while it's pretty comprehensive - I'd found the move to remote working had made the 'group work' aspects of it tricker, and that remote workshops are much more cognitively draining for participants. I'd also found aspects of the approach a little bitty, and didn't always line up flexibly with the priorities and positioning of the team.
This and feedback with authors led me to tweak my approach a little.
Before moving in to my current role, my more recent approach as a Learning Designer was a little less component/group activity based, and relied more on structured conversations, asynchronous work and then bringing everyone together to sense check, challenge and discuss things. I found it more flexible, more personal - and seemed to have a better overall impact.
Initial chat - where is the module team in terms of design and thinking? Do they have any initial concerns or development needs we should address first? Is there space to front-load the design work?
A series of discussions with the core authoring team, stepping through the data and understanding around students, the context, vision, learning outcomes, assessments, key skills (constructive alignment) and story of the module. Many of these are run as an asynchronous activity, followed by an opportunity to respond to it - and then coming together as a small team in a session to discuss the ways forward. This gives folk time to really mull things over, rather than pushing for quick synchronous decisions. I've also found it a good way of drawing out responses from quieter members of the teams.
Return to the wider team with the design thinking so far (usually with some visualisations), sense check and look for holes in constructive alignment, discuss challenges identified.
Iterate, and then off to the production races.
While the underlying direction and items covered was the same as our normal approach, I found this got around some of the big challenges of remote collaborative work - getting anything productive done when there is a single channel of communication, and people's finite capacity for online meetings. In-person you can have multiple conversations going on simultaneously, and you can communicate nonverbally with a room to show your reactions, indicate when you'd like to chip in and so on. Online, not so much.
With this approach, the heavy lifting of ideation and response are offloaded to asynchronous activity beforehand, and then when everyone's together they've had a chance to reflect, view one another's arguments and can have a facilitated discussion through them. It also means we make full use of time together for discussion and decision making, rather than wading through presentations.
There's a bit more to it that that, but I've given some examples of a variation of this in the Evidence section of this page, in the form of a predesign proposal and evaluation.
Considering the technology that enables all of this, there's glimmers of options appearing to give alternatives to traditional video calls. Over the two years I've tested a variety of virtual environment tools which have allowed more organic collaboration - but haven't quite found one yet that hits the sweet spot of usability and free-to-use-for-education-purposes-ness. Miro, a rather fab collaborative whiteboarding (and much more) tool does get us half of the way there, but I think there's still a gap in the market some bring spark needs to fill to get a proper organic discussion going remotely.
As a team, we're now working towards a more hub / consultative approach that I've been helping to design as part of the coordinating group. I think the hub domains are also named after an infographic I knocked up on the quick, which was unexpected.
'Contemplating learning design' generated with Adobe Firefly
'Learning goggles' generated by Adobe Firefly
My approach to Learning Design has shifted, as I've become more familiar with the discipline, design thinking and underlying pedagogy.
When I started out, a doe-eyed youngling naively skipping about the place, I wasn't quite sure what was expected of me, so latched on to the Learning Design workshops and activities, as they seemed to be a measurable way of doing my job. They didn't always feel quite right though, and as I got a better feel for how good design evolves, and what it looks like, I realised I'd been focusing on the quantifiable activity side of things more than the outcomes (helping teams pull together robust, well thought out designs for their teaching). Once I started focusing on this, the role started to click better for me, and I've been able to focus less on the mechanics of the role - and more how to address the challenges affecting our learning design approaches.
The single biggest thing that's helped with this, both in terms of my professional development and confidence, has been the Pedagodzilla podcast, and the people I've had the pleasure to encounter through it. Piecing together a broad understanding of the theory and research that underpins Learning and Teaching has given me both the language and metacognitive toolkit I need to unpick what's in front of me, and really get elbow deep in design practice.
Particular thanks must go out to the fabulous Dr Mark Childs, who has been generous with his time, knowledge and good humour.
If I was to turn my pedagogy goggles on this journey, I can now recognise:
Experiential learning, and in particular Kolb's cycle - the iterative, reflective approach I've taken in evolving my approach to practice.
Communities of practice and situative learning - I owe a lot to my colleagues (and in particular Dr Mark Childs) for helping me over the Learning Design hump, bringing me in to a more comfortable place in my practice, and constantly teaching me new and interesting things.
Constructivism and constructionism - The construct of my own understanding has developed by working with people, and by researching and creating learning artefacts in the form of podcast episodes. We're also constantly looking for the connections, and tying things together in to the greater whole.
Playful learning - Bringing more of my authentic self in to my own practice, through podcasting and creative guff.
All of this culminates in a couple of principles, that I adopt in both how I guide module teams - and how I design my own coaching and teaching:
Get the fundamentals right, and the rest will follow - Nailing a coherent vision across the team is the best way I've found to expose and discuss differences in opinion. Moving from this to the constructive alignment components, and really nailing them, makes for a solid foundation and prevents heartache further down the line.
Transparent pedagogy - Make the fundamentals visible during design, so they can be referenced and built against. Then make them visible to students, so they can clearly see the path and reasoning laid out for them.
Don't trick, be ludic - Create a playful, authentic and safe atmosphere in my interactions with teams. Model it, and demonstrate the value in learning design.
Online, the bigger the group the less organic the discussion - humans use a lot of unconscious cues to communicate, and to know when it's their turn to communicate. In online meetings most of these are missing - so you have to focus extra hard on the flow of the conversation itself, and the reactions you're able to make out on webcam. It's a headache (literally) and the more people you're having to track, at a remove, and with lag, takes up more brainpower and adds a greater barrier to participating smoothly in an organic discussion. While it would often be nice to have all of the stakeholders present for something - if it's a creative and collaborative decision that needs to be talked through it can often be best to just get the people who can bring something to it in to the call, and invite the auditorium of silent observers back afterwards. I learnt this originally with podcasting, and have seen it prove true again and again in Learning Design sessions.
Don't break your back pushing against closed doors - to some academics, Learning Design is an anathema, either through bad previous experiences or unassailable faith in their own teaching acumen. Sometimes it's well founded, other times it isn't. With these, I do what I can - make sure they know what I can help with, and then spend the spare energy where it's going to have more impact. It's the challenge of a knowledge based role - if folk don't want to take it in then in it will not go.
My understanding of learning and teaching has come a long way, but it's a heck of a broad field and there's still so much to learn. Between practice and podcasting, and putting together CMALT portfolios, I'm slowly getting there.
Developing pedagogy goggles
Have I mentioned I run a wee little pedagogic podcast with a pop culture core?
Impact: There's an episode in particular, where I reflect back on what I've learned, 'How can two and a half years of pedagogic podcasting help us examine an amnesiac hitman? (Ft. Funlosophy)'. We take a playful group activity and examine it with what I loosely refer to as my pedagogic pocketknife. I think it's a good example of both distance travelled, and a developing understanding of the language and spread of pedagogy.
For evidence of connecting with the wider ed-tech community - I recorded a series of 'shorts' with some of the most exciting folk in higher education in 2022. They're quick and an easy listen - you can check them out in the Playful Learning 2022 minis category.
Pre-design proposal
This document is a copy of the pre-design proposal I originally submitted to the module chair for EA300 (later to be renamed as L301).
Impact: The plan shifted from here to the summary and evaluation that follows, but I'm still really pleased with how its gone. We front loaded the design conversations, and by giving ourselves the space to do that - and a framework to work through we built up a really comprehensive and well considered picture of the design, before the production starting gun was fired. This then fed in to the evaluation that follows:
Module design support summary (post evaluation)
I produced this slide to add to our team portfolio. While I can't share the evaluation report itself, it gives a brief summary of the pre-design work I did with L301/EA300, and I think we came out of it pretty well.
Impact: Partially as a result of this and the subsequent, I've been campaiging for more up-front design work. This is one of the initiatives now being tested as part of the Foundations change programme.
Feedback and impact from academic team members following an activity design workshop - October 2019
"Thanks, Mike, the session was really useful and I will use the TEL in practice website for my reviewing (perfect timing!) 😊". - N Kentzer
"Thanks Mike, really enjoyed the session, very useful." - A Twitchen
"Thank you for sending these through and providing us with a good reflective session on our material. Great work." - S R Penn
Feedback and impact from External clients following an intense day-long Learning Design workshop / bootcamp - June 2019
I've run quite a few Learning Design workshops and sessions for Open University module teams over the last few years. A couple of years ago I was asked to run an intense 1 day workshop with some external clients, who were expanding in to distance learning for sports coaching.
To say it was intense was would be an understatement, but it was also very rewarding. They were really keen for the help, and we essentially ended up doing a crash course in how to take themselves through the design process. Teach a man to fish as they say.
Impact: The feedback was also lovely. Here's a snippet.
Educause LX Pathways - Learning Architect Pathway completed
Around a year ago I completed the LX Pathways course - Learning Architect pathway (which no longer appears to be live). Rather annoyingly they were supposed to send me a series of digital badges, and despite a few chasing emails on my part for the badges, or some form of completion certificate this is all I have to show for it. (Grumble grumble). Still, it was very useful - lots of handy resources (and some ironically terrible learning design in places).
Impact: Purely personal, but golly I did learn a lot about instructional design. And how duff some VLEs are.
My OU Learning Design team blog posts
You can see most of my posts here. Vexingly not all of them appear under this list because of a wordpress authorship bug. Ho hum.
Impact: As a team, we've managed to build a pretty big external prescense - and I've done my part in that through blog posts and stints running the social media account. It's helped us have a voice in the wider highered community, and develop the team identity.
A commitment to exploring and understanding the interplay between technology and learning
Actively works to fill gaps in understanding around pedagogy (and by proxy, digital pedagogy), through podcasting and connecting with peers.
A commitment to keep up to date with new technologies
Continually refines approach to Leanring Design practice based on own experience and user feedback.
An empathy with and willingness to learn from colleagues from different backgrounds and specialist options
Learns a lot from the wide variety of Education and Ed-tech professionals who have graced the podcast, and subsequently connected socially and professionally
Learns a heck of a lot from Dr Mark Childs, Doctor of Education and portable pedagogy encyclopeida (who also seems to know everyone in higher education in the UK, and has funny stories about at least half of them).
A commitment to communicate and disseminate effective practice
Shares understanding of (and guides in the use of) pedagogy and distance learning design with academic authors as part of core Learning Designer role
Disseminates own professional development process and lessons learned through the Pedagodzilla podcast.